募捐 9月15日2024 – 10月1日2024 关于筹款

Games as Transformative Experiences for Critical Thinking,...

Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning: Strategies & Resources

David Seelow
0 / 5.0
0 comments
你有多喜欢这本书?
下载文件的质量如何?
下载该书,以评价其质量
下载文件的质量如何?

All games are potentially transformative experiences because they engage the player in dynamic action. When repurposed in an educational context, even highly popular casual games played online to pass the time can engage players in a way that deepens learning. Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning: Strategies & Resources examines the learning value of a wide variety of games across multiple disciplines.

Organized just like a well-made game, the book is divided into four parts highlighting classroom experiences, community and culture, virtual learning, and interdisciplinary instruction. The author crosses between the high school and college classroom and addresses a range of disciplines, both online and classroom practice, the design of curriculum, and the transformation of assessment practices.

In addition to a wealth of practical exercises, resources, and lesson ideas, the book explains how to use a wide and diverse range of games from casual to massively multiplayer online games for self-improvement as well as classroom situations.

年:
2022
出版社:
CRC Press
语言:
english
页:
376
ISBN 10:
1032062665
ISBN 13:
9781032062662
文件:
PDF, 44.50 MB
IPFS:
CID , CID Blake2b
english, 2022
线上阅读
正在转换
转换为 失败

关键词