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Game-Based Learning, Gamification in Education and Serious...

Game-Based Learning, Gamification in Education and Serious Games

Carlos Carvalho Vaz de Carvalho, Antonio Coelho
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The aim of this book is to present and discuss new advances in serious games to show how they could enhance the effectiveness and outreach of education, advertising, social awareness, health, policies, etc. We present their use in structured learning activities, not only with a focus on game-based learnig, but also on the use of game elements and game design techniques to gamify the learning process. The published contributions really demonstrate the wide scope of application of game-based approaches in terms of purpose, target groups, technologies and domains and one aspect they have in common is that they provide evidence of how effective serious games, game-based learning and gamification can be.
年:
2022
出版社:
Mdpi AG
语言:
english
页:
182
ISBN 10:
3036538100
ISBN 13:
9783036538105
文件:
PDF, 15.67 MB
IPFS:
CID , CID Blake2b
english, 2022
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