募捐 9月15日2024 – 10月1日2024 关于筹款

Gamification

Gamification

Elizabeth McMunn-Tetangco
0 / 5.0
0 comments
你有多喜欢这本书?
下载文件的质量如何?
下载该书,以评价其质量
下载文件的质量如何?
Games can seem to do the impossible: reach patrons and drive traffic to projects and services. But how can libraries use gamification and game elements to improve instruction and outreach, or to encourage the use of particular areas and services? In this guide, readers will learn about how to structure game activities in order to best reach their patrons. Chapters devoted to topics such as personalization, goal setting, working with partners, games in instruction, and assessment illustrate some of the many ways games can have an impact in libraries. Everything in this book is presented from a practical point of view – email templates, real-life examples, and scenarios are included. Games have a lot of potential for use in many different library services, and this book will help you decide how they might work best for you. From the first seeds of a project's beginning to its eventual maturation, this book will help you develop, implement, and evaluate game-style projects at...
年:
2017
出版社:
Rowman & Littlefield Publishers
语言:
english
文件:
EPUB, 2.05 MB
IPFS:
CID , CID Blake2b
english, 2017
线上阅读
正在转换
转换为 失败

关键词