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Aesthetics and Design for Game-based Learning

Aesthetics and Design for Game-based Learning

Michele D. Dickey
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Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning. Regardless of the cognitive complexities involved, games are essentially entertainment media, and aesthetics play a large role in how they are experienced. Yet too often the role of aesthetics in the research about game-based learning has been relegated to a surface discussion of graphics or neglected altogether.

Aesthetics and Design for Game-based Learning begins by addressing the broad context of game aesthetics, then addresses specific elements with chapters focusing on:

  • player positioning
  • game mechanics
  • narrative design
  • environment design
  • character design.

Each chapter includes research and guidelines for design, and a conclusion addresses aesthetics in the research of game-based learning.

年:
2015
出版社:
Routledge
语言:
english
页:
174
ISBN 10:
041572094X
ISBN 13:
9780415720946
系列:
Digital Games and Learning
文件:
PDF, 1.22 MB
IPFS:
CID , CID Blake2b
english, 2015
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