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Encounters in the Jungles of Chult

Encounters in the Jungles of Chult

James Introcaso, Will Doyle, Shawn Merwin, Lysa Chen, Cindy Moore, Robert Adducci, Rich Lescouflair
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This product is now Adventurers League legal. Its code is DDHC-TOA-12.
Ten new encounters in the jungle that can be added to any Tomb of Annihilation campaign! Combat, danger, intrigue, and heroics are all yours in this exciting supplement!
This supplement includes 10 new encounters, 7 new creatures, a Chult Jungle Chase Complications table, and more!
If you like this product, take a gander at Encounters in Port Nyanzaru.
This product uses monsters from Beasts of the Jungle Rot. The statistics are reprinted in this supplement, but if you like them, check out the other 30+ dinosaurs and zombies Beasts of the Jungle Rot has to offer.
Notes for AL play:
- Chwinga Challenge. The chwinga don’t use their Magical Gift ability.
- Jungle Chase. On a roll of 4 on the Chult Jungle Chase Complications table, only one character may attempt to persuade the chwinga to use its Magical Gift ability; the chwinga scampers off after the attempt—regardless of whether or not it’s successful.
- Pyramid of the Moon. Any character that becomes a wandering spirit is removed from play.
- The Weeping Grove. In lieu of a tree spirit weapon, the characters are gifted with a single +2 weapon (club, greatclub, quarterstaff, or maul) by the wilden. Whomever claims the item may choose its form, but once chosen, it can’t be changed.
- We Delved Too Deep. Removing the slaad’s control gem destroys the creature, who returns to Limbo.
年:
2017
语言:
english
页:
21
文件:
PDF, 7.03 MB
IPFS:
CID , CID Blake2b
english, 2017
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