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ShaderX2: Introductions and Tutorials with DirectX 9.0

ShaderX2: Introductions and Tutorials with DirectX 9.0

Wolfgang F. Engel
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ShaderX2: Introductions & Tutorials with DirectX 9 is a collection of articles that provide an introduction to vertex and pixel shader programming using DirectX 9. Nearly a dozen experts in the graphics programming and software engineering fields share their knowledge on a variety of shader programming subjects, including how to integrate shaders written in the High Level Shading Language into your application and how to create shader-friendly 3D models. Other topics discussed are implementing shadow maps and shadow volumes to create realistic-looking shadow effects, using advanced lighting models, adding fog effects to increase a scene’s realism, and unlocking the new features of the pixel and vertex shader 3.0 models. Additionally, facilitating the shader prototyping process using a new shader development tool is addressed.

ON THE CD: The companion CD contains examples and source code discussed in the articles.

年:
2004
出版社:
Wordware Publishing, Inc.
语言:
english
页:
729
ISBN 10:
155622902X
ISBN 13:
9781556229022
系列:
ShaderX 2
文件:
PDF, 6.63 MB
IPFS:
CID , CID Blake2b
english, 2004
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